Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Panels Directory Reference
+ Directory dependency graph for Panels:

Files

 ActionParametersPanel.cpp
 Implementation of ActionParametersPanel for editing action node parameters.
 
 ActionParametersPanel.h
 UI Properties panel for atomic task (action) node parameters.
 
 ConditionPresetLibraryPanel.cpp
 Implementation of ConditionPresetLibraryPanel (Phase 24.1).
 
 ConditionPresetLibraryPanel.h
 UI panel for managing Condition Presets globally (Phase 24.1).
 
 GetBBValuePropertyPanel.cpp
 Implementation of GetBBValue properties panel.
 
 GetBBValuePropertyPanel.h
 UI Properties panel for a GetBBValue node – variable selector with preview.
 
 MathOpPropertyPanel.cpp
 Implementation of MathOp properties panel with operand editors.
 
 MathOpPropertyPanel.h
 UI Properties panel for a MathOp node – operand editor.
 
 NodeConditionsPanel.cpp
 Implementation of NodeConditionsPanel (Phase 24.2).
 
 NodeConditionsPanel.h
 UI Properties panel for a NodeBranch – 4-section layout (Phase 24-REFONTE).
 
 SetBBValuePropertyPanel.cpp
 Implementation of SetBBValue properties panel.
 
 SetBBValuePropertyPanel.h
 UI Properties panel for a SetBBValue node – variable and value editor.
 
 VariablePropertyPanel.cpp
 Implementation of VariablePropertyPanel.
 
 VariablePropertyPanel.h
 UI Properties panel for a Variable node – variable selector.