Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Public Member Functions | Public Attributes | List of all members
Olympe::Editor::LevelDefinition::TileLayerDef Struct Reference

#include <LevelManager.h>

Classes

struct  Chunk
 

Public Member Functions

 TileLayerDef ()
 

Public Attributes

std::string name
 
int zOrder
 
std::vector< std::vector< int > > tiles
 
std::vector< std::vector< uint8_t > > tileFlipFlags
 
float opacity
 
bool visible
 
std::vector< Chunkchunks
 
bool isInfinite
 

Detailed Description

Definition at line 108 of file LevelManager.h.

Constructor & Destructor Documentation

◆ TileLayerDef()

Olympe::Editor::LevelDefinition::TileLayerDef::TileLayerDef ( )
inline

Definition at line 128 of file LevelManager.h.

Member Data Documentation

◆ chunks

std::vector<Chunk> Olympe::Editor::LevelDefinition::TileLayerDef::chunks

Definition at line 125 of file LevelManager.h.

◆ isInfinite

bool Olympe::Editor::LevelDefinition::TileLayerDef::isInfinite

Definition at line 126 of file LevelManager.h.

◆ name

std::string Olympe::Editor::LevelDefinition::TileLayerDef::name

◆ opacity

float Olympe::Editor::LevelDefinition::TileLayerDef::opacity

Definition at line 113 of file LevelManager.h.

◆ tileFlipFlags

std::vector<std::vector<uint8_t> > Olympe::Editor::LevelDefinition::TileLayerDef::tileFlipFlags

Definition at line 112 of file LevelManager.h.

◆ tiles

std::vector<std::vector<int> > Olympe::Editor::LevelDefinition::TileLayerDef::tiles

Definition at line 111 of file LevelManager.h.

◆ visible

bool Olympe::Editor::LevelDefinition::TileLayerDef::visible

Definition at line 114 of file LevelManager.h.

◆ zOrder

int Olympe::Editor::LevelDefinition::TileLayerDef::zOrder

Definition at line 110 of file LevelManager.h.


The documentation for this struct was generated from the following file: