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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <LevelManager.h>
Classes | |
| struct | Chunk |
Public Member Functions | |
| TileLayerDef () | |
Public Attributes | |
| std::string | name |
| int | zOrder |
| std::vector< std::vector< int > > | tiles |
| std::vector< std::vector< uint8_t > > | tileFlipFlags |
| float | opacity |
| bool | visible |
| std::vector< Chunk > | chunks |
| bool | isInfinite |
Definition at line 108 of file LevelManager.h.
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inline |
Definition at line 128 of file LevelManager.h.
| std::vector<Chunk> Olympe::Editor::LevelDefinition::TileLayerDef::chunks |
Definition at line 125 of file LevelManager.h.
| bool Olympe::Editor::LevelDefinition::TileLayerDef::isInfinite |
Definition at line 126 of file LevelManager.h.
| std::string Olympe::Editor::LevelDefinition::TileLayerDef::name |
Definition at line 109 of file LevelManager.h.
Referenced by Olympe::Tiled::TiledToOlympe::ProcessGroupLayers(), and Olympe::Tiled::TiledToOlympe::ProcessVisualLayers().
| float Olympe::Editor::LevelDefinition::TileLayerDef::opacity |
Definition at line 113 of file LevelManager.h.
| std::vector<std::vector<uint8_t> > Olympe::Editor::LevelDefinition::TileLayerDef::tileFlipFlags |
Definition at line 112 of file LevelManager.h.
| std::vector<std::vector<int> > Olympe::Editor::LevelDefinition::TileLayerDef::tiles |
Definition at line 111 of file LevelManager.h.
| bool Olympe::Editor::LevelDefinition::TileLayerDef::visible |
Definition at line 114 of file LevelManager.h.
| int Olympe::Editor::LevelDefinition::TileLayerDef::zOrder |
Definition at line 110 of file LevelManager.h.