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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <LevelManager.h>
Public Member Functions | |
| Chunk () | |
Public Attributes | |
| int | x |
| int | y |
| int | width |
| int | height |
| std::vector< std::vector< int > > | tiles |
| std::vector< std::vector< uint8_t > > | tileFlipFlags |
Definition at line 117 of file LevelManager.h.
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inline |
Definition at line 123 of file LevelManager.h.
| int Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::height |
Definition at line 119 of file LevelManager.h.
| std::vector<std::vector<uint8_t> > Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::tileFlipFlags |
Definition at line 121 of file LevelManager.h.
| std::vector<std::vector<int> > Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::tiles |
Definition at line 120 of file LevelManager.h.
| int Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::width |
Definition at line 119 of file LevelManager.h.
| int Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::x |
Definition at line 118 of file LevelManager.h.
Referenced by Olympe::Tiled::TiledToOlympe::ProcessGroupLayers(), and Olympe::Tiled::TiledToOlympe::ProcessVisualLayers().
| int Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::y |
Definition at line 118 of file LevelManager.h.