Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
Olympe::Editor::LevelDefinition::TileLayerDef::Chunk Struct Reference

#include <LevelManager.h>

Public Member Functions

 Chunk ()
 

Public Attributes

int x
 
int y
 
int width
 
int height
 
std::vector< std::vector< int > > tiles
 
std::vector< std::vector< uint8_t > > tileFlipFlags
 

Detailed Description

Definition at line 117 of file LevelManager.h.

Constructor & Destructor Documentation

◆ Chunk()

Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::Chunk ( )
inline

Definition at line 123 of file LevelManager.h.

Member Data Documentation

◆ height

int Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::height

Definition at line 119 of file LevelManager.h.

◆ tileFlipFlags

std::vector<std::vector<uint8_t> > Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::tileFlipFlags

Definition at line 121 of file LevelManager.h.

◆ tiles

std::vector<std::vector<int> > Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::tiles

Definition at line 120 of file LevelManager.h.

◆ width

int Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::width

Definition at line 119 of file LevelManager.h.

◆ x

int Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::x

◆ y

int Olympe::Editor::LevelDefinition::TileLayerDef::Chunk::y

Definition at line 118 of file LevelManager.h.


The documentation for this struct was generated from the following file: