Olympe Engine 2.0
2D Game Engine with ECS Architecture
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AIEditorGUI.cpp File Reference

Implementation of AIEditorGUI. More...

#include "AIEditorGUI.h"
#include "AIEditorClipboard.h"
#include "AIEditorFileDialog.h"
#include "AIEditorNodeRenderer.h"
#include "../../system/system_utils.h"
#include "../../third_party/imgui/imgui.h"
#include "../../third_party/imnodes/imnodes.h"
#include "../AIGraphPlugin_BT/BTGraphValidator.h"
#include "../../NodeGraphCore/Commands/CreateNodeCommand.h"
#include "../../NodeGraphCore/Commands/ConnectPinsCommand.h"
#include "../../NodeGraphCore/Commands/ToggleNodeBreakpointCommand.h"
#include <cstring>
+ Include dependency graph for AIEditorGUI.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 
namespace  Olympe::AI
 

Detailed Description

Implementation of AIEditorGUI.

Author
Olympe Engine
Date
2026-02-18

Definition in file AIEditorGUI.cpp.