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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Directory dependency graph for AIEditor:Files | |
| AIEditorClipboard.cpp | |
| Implementation of AI Editor clipboard system. | |
| AIEditorClipboard.h | |
| Clipboard system for AI Editor (Cut/Copy/Paste) | |
| AIEditorFileDialog.cpp | |
| Implementation of AIEditorFileDialog. | |
| AIEditorFileDialog.h | |
| Native file dialog wrapper for AI Editor (Phase 1.5) | |
| AIEditorGUI.cpp | |
| Implementation of AIEditorGUI. | |
| AIEditorGUI.h | |
| Main GUI class for AI Editor (Phase 1.3) | |
| AIEditorMenus.cpp | |
| Implementation of AI Editor menus. | |
| AIEditorMenus.h | |
| Menu handlers for AI Editor. | |
| AIEditorNodeRenderer.cpp | |
| Implementation of AIEditorNodeRenderer. | |
| AIEditorNodeRenderer.h | |
| Node renderer for AI Editor with ImNodes. | |
| AIEditorPanels.cpp | |
| Implementation of specialized AI Editor panels. | |
| AIEditorPanels.h | |
| Specialized panels for AI Editor. | |
| BlackboardPanel.cpp | |
| Implementation of BlackboardPanel ImGui panel (Phase 2.1) | |
| BlackboardPanel.h | |
| ImGui panel for editing blackboard variables (Phase 2.1) | |
| TestAIEditorGUI.cpp | |
| Integration tests for AIEditorGUI (Phase 1.3) | |