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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Directory dependency graph for AI:Files | |
| AIEvents.h | |
| BehaviorTree.cpp | |
| BehaviorTree.h | |
| Data-driven behavior tree system for AI decision making. | |
| BehaviorTreeDebugWindow.cpp | |
| Implementation of behavior tree runtime debugger. | |
| BehaviorTreeDebugWindow.h | |
| Runtime debugger for behavior tree visualization and inspection. | |
| BehaviorTreeDependencyScanner.cpp | |
| BehaviorTreeDependencyScanner.h | |
| BTEditorCommand.cpp | |
| Implementation of command pattern for behavior tree editor. | |
| BTEditorCommand.h | |
| Command pattern implementation for behavior tree editor undo/redo. | |
| BTGraphLayoutEngine.cpp | |
| Implementation of graph layout engine for behavior tree visualization. | |
| BTGraphLayoutEngine.h | |
| Graph layout engine for behavior tree visualization. | |