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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "../system/EventQueue.h"#include "../system/message.h"#include "../system/system_consts.h"#include "../vector.h"#include "../ECS_Entity.h"
Include dependency graph for AIEvents.h:Go to the source code of this file.
Namespaces | |
| namespace | AIEvents |
Functions | |
| void | AIEvents::EmitExplosion (const Vector &position, float radius) |
| void | AIEvents::EmitNoise (const Vector &position, float intensity=1.0f) |
| void | AIEvents::EmitDamageDealt (EntityID victim, EntityID attacker, float damage) |