14#include "../BlueprintEditor/BTNodeGraphManager.h"
15#include "../AI/BehaviorTree.h"
19namespace NodeGraphShared {
ComponentTypeID GetComponentTypeID_Static()
Converts a BehaviorTreeAsset into an Olympe::NodeGraph for display in the NodeGraphPanel (Blueprint E...
static NodeGraph * FromBehaviorTree(const BehaviorTreeAsset *tree)
Converts a BehaviorTreeAsset into a heap-allocated NodeGraph.
BTGraphDocumentConverter()=delete
static void SyncActiveNode(NodeGraph *graph, uint32_t currentNodeId)
Synchronises the active-node metadata in an existing NodeGraph.
< Provides AssetID and INVALID_ASSET_ID