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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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NodeGraph debug panel methods for BehaviorTreeDebugWindow (F10) More...
#include "BehaviorTreeDebugWindow.h"#include "../NodeGraphShared/BTGraphDocumentConverter.h"#include "../BlueprintEditor/BTNodeGraphManager.h"#include "../BlueprintEditor/NodeGraphPanel.h"#include "../BlueprintEditor/EditorContext.h"#include "BehaviorTree.h"#include "../World.h"#include "../ECS_Components_AI.h"#include "../third_party/imgui/imgui.h"#include <iostream>
Include dependency graph for BehaviorTreeDebugWindow_NodeGraph.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
NodeGraph debug panel methods for BehaviorTreeDebugWindow (F10)
Implements the three new methods added to BehaviorTreeDebugWindow:
These replace the legacy RenderNodeGraphPanel() / RenderBehaviorTreeGraph() rendering path with the full Blueprint Editor pipeline: BTGraphDocumentConverter -> Olympe::NodeGraph -> NodeGraphPanel::RenderGraph()
The NodeGraph registered here is READ-ONLY (Runtime EditorContext mode). No modifications are written back to the BehaviorTreeAsset.
Definition in file BehaviorTreeDebugWindow_NodeGraph.cpp.