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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "BehaviorTreeDependencyScanner.h"#include "../PrefabScanner.h"#include "../prefabfactory.h"#include "../third_party/nlohmann/json.hpp"#include <iostream>#include <algorithm>#include <cctype>
Include dependency graph for BehaviorTreeDependencyScanner.cpp:Go to the source code of this file.
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| #define | REGISTER_PREFAB(Name, BuilderLambda) |
Functions | |
| static bool | IsValidBehaviorTreePath (const std::string &treePath) |
| static bool | IsValidPrefabName (const std::string &prefabName) |
| #define REGISTER_PREFAB | ( | Name, | |
| BuilderLambda | |||
| ) |
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Definition at line 36 of file BehaviorTreeDependencyScanner.cpp.
References GetComponentTypeID_Static().
Referenced by BehaviorTreeDependencyScanner::ScanPrefab().
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static |
Definition at line 146 of file BehaviorTreeDependencyScanner.cpp.
References GetComponentTypeID_Static().
Referenced by BehaviorTreeDependencyScanner::ExtractPrefabsFromLevel().
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