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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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IGraphRenderer adapter for BehaviorTree graphs (wraps BTNodeGraphManager). More...
#include "IGraphRenderer.h"#include "NodeGraphPanel.h"#include "BTNodePropertyPanel.h"#include "../third_party/imgui/imgui.h"#include <string>#include <memory>
Include dependency graph for BehaviorTreeRenderer.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::BehaviorTreeRenderer |
| Adapts the BTNodeGraphManager + NodeGraphPanel to IGraphRenderer. More... | |
| struct | Olympe::BehaviorTreeRenderer::CanvasState |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::AI |
IGraphRenderer adapter for BehaviorTree graphs (wraps BTNodeGraphManager).
C++14 compliant. Phase 2 (2026-04-08): Added BTNodePalette and BTNodePropertyPanel for modern UI.
Definition in file BehaviorTreeRenderer.h.