#include "ECS_Entity.h"
#include "vector.h"
#include <cstdint>
#include "ECS_Systems_AI.h"
#include "ComponentRegistry.h"
Go to the source code of this file.
◆ AIMode
AI behavior modes for NPCs.
- Note
- Values start at 1 to match BT condition checks (AIMode == 1 for Idle, 2 for Patrol, 3 for Combat)
| Enumerator |
|---|
| Idle | |
| Patrol | |
| Combat | |
| Flee | |
| Investigate | |
| Dead | |
Definition at line 101 of file ECS_Components_AI.h.
◆ AUTO_REGISTER_COMPONENT() [1/6]
◆ AUTO_REGISTER_COMPONENT() [2/6]
◆ AUTO_REGISTER_COMPONENT() [3/6]
◆ AUTO_REGISTER_COMPONENT() [4/6]
◆ AUTO_REGISTER_COMPONENT() [5/6]
◆ AUTO_REGISTER_COMPONENT() [6/6]