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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "ECS_Systems_AI.h"#include "ECS_Components.h"#include "ECS_Components_AI.h"#include "AI/BehaviorTree.h"#include "AI/BehaviorTreeDebugWindow.h"#include "World.h"#include "GameEngine.h"#include "system/EventQueue.h"#include "system/system_utils.h"#include <cmath>#include <algorithm>
Include dependency graph for ECS_Systems_AI.cpp:Go to the source code of this file.
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| Olympe::BehaviorTreeDebugWindow * | g_btDebugWindow |
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Definition at line 56 of file OlympeEngine.cpp.
Referenced by BehaviorTreeSystem::Process(), SDL_AppEvent(), SDL_AppInit(), SDL_AppIterate(), and SDL_AppQuit().