Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions
ECS_Systems_Rendering_Camera.cpp File Reference
#include "ECS_Components_Camera.h"
#include "ECS_Components.h"
#include "ECS_Register.h"
#include "World.h"
#include "vector.h"
#include "system/system_consts.h"
#include "system/ViewportManager.h"
#include <cmath>
#include <SDL3/SDL.h>
#include "ECS_Systems_Rendering_Camera.h"
+ Include dependency graph for ECS_Systems_Rendering_Camera.cpp:

Go to the source code of this file.

Functions

CameraTransform GetActiveCameraTransform (short playerID)
 

Function Documentation

◆ GetActiveCameraTransform()

CameraTransform GetActiveCameraTransform ( short  playerID)