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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "EditorConfigManager.h"#include "../third_party/imgui/imgui.h"#include "../third_party/imgui/imgui_internal.h"#include "../third_party/imnodes/imnodes.h"#include <fstream>#include <iostream>
Include dependency graph for EditorConfigManager.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Typedefs | |
| using | json = nlohmann::json |
Definition at line 12 of file EditorConfigManager.cpp.