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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "Object.h"#include "World.h"#include "ObjectComponent.h"#include <vector>#include <SDL3/SDL_rect.h>#include "vector.h"
Include dependency graph for GameObject.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | GameObject |
Enumerations | |
| enum class | EntityType { None = 0 , Player , NPC , Collectible , Trigger , Projectile , Count , None = 0 , Player , NPC , Enemy , Item , Collectible , Effect , Particle , UIElement , Background , Trigger , Waypoint , Static , Dynamic } |
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strong |
| Enumerator | |
|---|---|
| None | |
| Player | |
| NPC | |
| Collectible | |
| Trigger | |
| Projectile | |
| Count | |
| None | |
| Player | |
| NPC | |
| Enemy | |
| Item | |
| Collectible | |
| Effect | |
| Particle | |
| UIElement | |
| Background | |
| Trigger | |
| Waypoint | |
| Static | |
| Dynamic | |
Definition at line 21 of file GameObject.h.