Olympe Engine
2.0
2D Game Engine with ECS Architecture
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Source
GraphicMap.h
Go to the documentation of this file.
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/* GraphicMap.h
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Simple container for graphic/decoration elements for a sector.
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*/
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#pragma once
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#include <vector>
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#include <string>
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#include <iostream>
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class
GraphicMap
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{
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public
:
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GraphicMap
() {
SYSTEM_LOG
<<
"GraphicMap created\n"
; }
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~GraphicMap
() {
SYSTEM_LOG
<<
"GraphicMap destroyed\n"
; }
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std::vector<std::string>
elements
;
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void
Clear
() {
elements
.clear(); }
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};
GraphicMap
Definition
GraphicMap.h:11
GraphicMap::~GraphicMap
~GraphicMap()
Definition
GraphicMap.h:14
GraphicMap::elements
std::vector< std::string > elements
Definition
GraphicMap.h:16
GraphicMap::Clear
void Clear()
Definition
GraphicMap.h:18
GraphicMap::GraphicMap
GraphicMap()
Definition
GraphicMap.h:13
SYSTEM_LOG
#define SYSTEM_LOG
Definition
system_utils.h:23
Generated on Tue Feb 17 2026 13:49:10 for Olympe Engine by
1.9.8