Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces | Variables
IsometricRenderer.h File Reference
#include <SDL3/SDL.h>
#include <vector>
#include <memory>
#include "../vector.h"
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Classes

class  Olympe::Rendering::IsometricRenderer
 

Namespaces

namespace  Olympe
 
namespace  Olympe::Rendering
 

Variables

constexpr uint32_t Olympe::Rendering::FLIPPED_HORIZONTALLY_FLAG = 0x80000000
 
constexpr uint32_t Olympe::Rendering::FLIPPED_VERTICALLY_FLAG = 0x40000000
 
constexpr uint32_t Olympe::Rendering::FLIPPED_DIAGONALLY_FLAG = 0x20000000
 
constexpr uint32_t Olympe::Rendering::TILE_ID_MASK = 0x1FFFFFFF