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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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UI Properties panel for a NodeBranch – 4-section layout (Phase 24-REFONTE). More...
#include <string>#include <vector>#include <functional>#include "../ConditionPreset/ConditionPreset.h"#include "../ConditionPreset/ConditionPresetRegistry.h"#include "../ConditionPreset/NodeConditionRef.h"#include "../ConditionPreset/DynamicDataPin.h"#include "../Modals/NodeConditionsEditModal.h"#include "../../BlueprintEditor/ConditionRef.h"#include "../../TaskSystem/LocalBlackboard.h"
Include dependency graph for NodeConditionsPanel.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::NodeConditionsPanel |
| ImGui sub-panel for managing the condition list of a single NodeBranch. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
UI Properties panel for a NodeBranch – 4-section layout (Phase 24-REFONTE).
NodeConditionsPanel renders the Properties panel for a selected NodeBranch. It is divided into four read-only / static sections, with actual condition editing delegated to NodeConditionsEditModal:
Editing is opened via the "Edit Conditions" button which sets m_editModalOpen = true; the caller renders NodeConditionsEditModal separately.
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file NodeConditionsPanel.h.