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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "../third_party/imgui/imgui.h"#include "../AI/BTGraphLayoutEngine.h"#include "../third_party/imnodes/imnodes.h"#include "../BlueprintEditor/NodeStyleRegistry.h"#include <algorithm>#include <string>
Include dependency graph for NodeGraphShared.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::NodeGraphShared |
Functions | |
| ImVec2 | Olympe::NodeGraphShared::ComputePinCenterScreen (int nodeId, const BTNodeLayout *layout, bool isOutput, float pinOffset, float headerHeight, float zoom) |
| Compute the screen-space center position of a pin. | |
| void | Olympe::NodeGraphShared::DrawPinCircle (ImDrawList *drawList, const ImVec2 ¢er, float radius, ImU32 fillColor, ImU32 outlineColor, float outlineThickness) |
| void | Olympe::NodeGraphShared::RenderNodeHeader (int nodeId, const NodeStyle &style, const char *icon, const std::string &title, bool isCurrentNode, float pulseTimer) |