18 virtual void Render()
override;
ComponentTypeID GetComponentTypeID_Static()
bool Preload(const std::string &resourceName, const std::string &filePath)
virtual ~_Sprite() override
virtual void RenderDebug() override
void SetSprite(SDL_Texture *texture)
SDL_Texture * m_SpriteTexture
static ObjectComponent * Create()
static bool FactoryRegistered
virtual void Render() override