Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
Task_PlayAnimation.h File Reference

Atomic task that starts an animation on an entity. More...

#include "../../IAtomicTask.h"
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Classes

class  Olympe::Task_PlayAnimation
 Requests an animation to play via ECS or LocalBlackboard. More...
 

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

Atomic task that starts an animation on an entity.

Author
Olympe Engine
Date
2026-03-08

Task_PlayAnimation requests that an animation be played on the entity. In headless mode it stores the animation name in the LocalBlackboard.

Parameters (ParameterMap): "AnimationName" (String) — animation identifier (required). "Loop" (Bool) — whether to loop the animation (optional, default=false).

Returns: Success after writing the animation request. Failure if "AnimationName" is missing.

C++14 compliant - no C++17/20 features.

Definition in file Task_PlayAnimation.h.