Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Task_PlayAnimation.h
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1/**
2 * @file Task_PlayAnimation.h
3 * @brief Atomic task that starts an animation on an entity.
4 * @author Olympe Engine
5 * @date 2026-03-08
6 *
7 * @details
8 * Task_PlayAnimation requests that an animation be played on the entity.
9 * In headless mode it stores the animation name in the LocalBlackboard.
10 *
11 * Parameters (ParameterMap):
12 * "AnimationName" (String) — animation identifier (required).
13 * "Loop" (Bool) — whether to loop the animation (optional, default=false).
14 *
15 * Returns:
16 * Success after writing the animation request.
17 * Failure if "AnimationName" is missing.
18 *
19 * C++14 compliant - no C++17/20 features.
20 */
21
22#pragma once
23
24#include "../../IAtomicTask.h"
25
26namespace Olympe {
27
28/**
29 * @class Task_PlayAnimation
30 * @brief Requests an animation to play via ECS or LocalBlackboard.
31 */
33public:
35
37 const ParameterMap& params) override;
38
39 TaskStatus Execute(const ParameterMap& params) override;
40
41 void Abort() override;
42};
43
44} // namespace Olympe
ComponentTypeID GetComponentTypeID_Static()
Definition ECS_Entity.h:56
Abstract interface for a single atomic unit of work.
Definition IAtomicTask.h:63
std::unordered_map< std::string, TaskValue > ParameterMap
Convenience alias for the parameter map passed to Execute().
Definition IAtomicTask.h:67
Requests an animation to play via ECS or LocalBlackboard.
void Abort() override
Aborts the task, releasing any in-progress state.
TaskStatus Execute(const ParameterMap &params) override
Executes the atomic task for one frame.
TaskStatus ExecuteWithContext(const AtomicTaskContext &ctx, const ParameterMap &params) override
Executes the atomic task for one frame with full runtime context.
< Provides AssetID and INVALID_ASSET_ID
TaskStatus
Result code returned by IAtomicTask::Execute().
Definition IAtomicTask.h:38
Lightweight context bundle passed to IAtomicTask::ExecuteWithContext().