Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Macros
TilesetParser.cpp File Reference
#include "../include/TilesetParser.h"
#include "../include/TiledJsonHelper.h"
#include "../../system/system_utils.h"
#include <fstream>
#include <sstream>
#include "../third_party/miniz/miniz.h"
#include "../third_party/tinyxml2/tinyxml2.h"
+ Include dependency graph for TilesetParser.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 
namespace  Olympe::Tiled
 

Macros

#define MINIZ_NO_ARCHIVE
 

Macro Definition Documentation

◆ MINIZ_NO_ARCHIVE

#define MINIZ_NO_ARCHIVE

Definition at line 11 of file TilesetParser.cpp.