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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "VideoGame.h"#include "DataManager.h"#include <sstream>#include <string>#include "InputsManager.h"#include "prefabfactory.h"#include "engine_utils.h"#include "ECS_Systems.h"#include "system/EventQueue.h"#include "ECS_Components_AI.h"
Include dependency graph for VideoGame.cpp:Go to the source code of this file.
Typedefs | |
| using | IM = InputsManager |
Definition at line 18 of file VideoGame.cpp.