Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Typedefs
VideoGame.cpp File Reference
#include "VideoGame.h"
#include "DataManager.h"
#include <sstream>
#include <string>
#include "InputsManager.h"
#include "prefabfactory.h"
#include "engine_utils.h"
#include "ECS_Systems.h"
#include "system/EventQueue.h"
#include "ECS_Components_AI.h"
+ Include dependency graph for VideoGame.cpp:

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Typedefs

using IM = InputsManager
 

Typedef Documentation

◆ IM

Definition at line 18 of file VideoGame.cpp.