84 std::cout <<
"=== Test: Asset Metadata ===" << std::endl;
89 auto metadata =
editor.GetAssetMetadata(
"Blueprints/example_entity_simple.json");
93 std::cout <<
"✓ Entity Blueprint loaded successfully" << std::endl;
94 std::cout <<
" Name: " << metadata.name << std::endl;
95 std::cout <<
" Type: " << metadata.type << std::endl;
96 std::cout <<
" Description: " << metadata.description << std::endl;
97 std::cout <<
" Components: " << metadata.componentCount << std::endl;
99 for (
const auto&
comp : metadata.components)
101 std::cout <<
" - " <<
comp << std::endl;
106 std::cout <<
"✗ Failed to load entity blueprint" << std::endl;
107 std::cout <<
" Error: " << metadata.errorMessage << std::endl;
110 std::cout << std::endl;