Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces | Typedefs
blueprinteditor.h File Reference
#include "EntityBlueprint.h"
#include "BlueprintEditorPlugin.h"
#include "../../Source/third_party/nlohmann/json.hpp"
#include <string>
#include <memory>
#include <vector>
#include <map>
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Classes

struct  Olympe::AssetMetadata
 
struct  Olympe::AssetNode
 
class  Olympe::BlueprintEditor
 BlueprintEditor Singleton Backend Manages all business logic, state, and data for the Blueprint Editor Completely separated from UI rendering (handled by BlueprintEditorGUI) More...
 

Namespaces

namespace  Olympe
 

Typedefs

using Olympe::json = nlohmann::json