Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
Sector Class Reference

#include <Sector.h>

Public Member Functions

 Sector (const std::string &n="Unnamed")
 
 ~Sector ()
 

Public Attributes

std::string name
 
std::unique_ptr< CollisionMapcollision
 
std::unique_ptr< GraphicMapgraphics
 

Detailed Description

Definition at line 13 of file Sector.h.

Constructor & Destructor Documentation

◆ Sector()

Sector::Sector ( const std::string &  n = "Unnamed")
inline

Definition at line 20 of file Sector.h.

References collision, graphics, name, and SYSTEM_LOG.

◆ ~Sector()

Sector::~Sector ( )
inline

Definition at line 26 of file Sector.h.

References name, and SYSTEM_LOG.

Member Data Documentation

◆ collision

std::unique_ptr<CollisionMap> Sector::collision

Definition at line 17 of file Sector.h.

Referenced by Sector().

◆ graphics

std::unique_ptr<GraphicMap> Sector::graphics

Definition at line 18 of file Sector.h.

Referenced by Sector().

◆ name

std::string Sector::name

Definition at line 16 of file Sector.h.

Referenced by Sector(), and ~Sector().


The documentation for this class was generated from the following file: