Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
Olympe::Tiled::ConversionConfig Struct Reference

#include <TiledToOlympe.h>

Public Member Functions

 ConversionConfig ()
 

Public Attributes

std::map< std::string, std::string > typeToPrefabMap
 
std::string defaultPrefab
 
std::vector< std::string > collisionLayerPatterns
 
std::vector< std::string > sectorLayerPatterns
 
bool flipY
 
std::string resourceBasePath
 
std::string mapOrientation
 
int tileWidth
 
int tileHeight
 
std::string renderOrder
 

Detailed Description

Definition at line 48 of file TiledToOlympe.h.

Constructor & Destructor Documentation

◆ ConversionConfig()

Olympe::Tiled::ConversionConfig::ConversionConfig ( )
inline

Definition at line 78 of file TiledToOlympe.h.

Member Data Documentation

◆ collisionLayerPatterns

std::vector<std::string> Olympe::Tiled::ConversionConfig::collisionLayerPatterns

◆ defaultPrefab

std::string Olympe::Tiled::ConversionConfig::defaultPrefab

◆ flipY

bool Olympe::Tiled::ConversionConfig::flipY

◆ mapOrientation

std::string Olympe::Tiled::ConversionConfig::mapOrientation

◆ renderOrder

std::string Olympe::Tiled::ConversionConfig::renderOrder

◆ resourceBasePath

std::string Olympe::Tiled::ConversionConfig::resourceBasePath

◆ sectorLayerPatterns

std::vector<std::string> Olympe::Tiled::ConversionConfig::sectorLayerPatterns

Definition at line 60 of file TiledToOlympe.h.

Referenced by Olympe::Tiled::TiledToOlympe::TiledToOlympe().

◆ tileHeight

int Olympe::Tiled::ConversionConfig::tileHeight

◆ tileWidth

int Olympe::Tiled::ConversionConfig::tileWidth

◆ typeToPrefabMap

std::map<std::string, std::string> Olympe::Tiled::ConversionConfig::typeToPrefabMap

The documentation for this struct was generated from the following file: