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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "system_utils.h"#include "..\gameengine.h"#include "..\PanelManager.h"#include <windows.h>
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| void | LoadOlympeConfig (const char *filename) |
| std::string | ResolveResourcePath (const std::string &relativePath) |
Definition at line 18 of file system_utils.cpp.
References DEFAULT_WINDOW_HEIGHT, DEFAULT_WINDOW_WIDTH, extract_json_int(), GetComponentTypeID_Static(), PanelManager::InspectorPanelHeight, PanelManager::InspectorPanelPosX, PanelManager::InspectorPanelPosY, PanelManager::InspectorPanelWidth, PanelManager::LogPanelHeight, PanelManager::LogPanelPosX, PanelManager::LogPanelPosY, PanelManager::LogPanelWidth, GameEngine::screenHeight, GameEngine::screenWidth, SYSTEM_LOG, PanelManager::TreeViewPanelHeight, PanelManager::TreeViewPanelPosX, PanelManager::TreeViewPanelPosY, and PanelManager::TreeViewPanelWidth.
Referenced by SDL_AppInit().
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Here is the caller graph for this function:| std::string ResolveResourcePath | ( | const std::string & | relativePath | ) |
Definition at line 81 of file system_utils.cpp.
References GetComponentTypeID_Static(), and SYSTEM_LOG.
Referenced by Olympe::ConditionPresetLibraryPanel::OnAddPresetClicked(), Olympe::ConditionPresetLibraryPanel::OnDeleteConfirmed(), and Olympe::ConditionPresetLibraryPanel::OnDuplicatePresetClicked().
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