Olympe Engine 2.0
2D Game Engine with ECS Architecture
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system_utils.cpp File Reference
#include "system_utils.h"
#include "..\gameengine.h"
#include "..\PanelManager.h"
#include <windows.h>
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Functions

void LoadOlympeConfig (const char *filename)
 
std::string ResolveResourcePath (const std::string &relativePath)
 

Function Documentation

◆ LoadOlympeConfig()

void LoadOlympeConfig ( const char filename)

◆ ResolveResourcePath()

std::string ResolveResourcePath ( const std::string relativePath)

Definition at line 81 of file system_utils.cpp.

References GetComponentTypeID_Static(), and SYSTEM_LOG.

Referenced by Olympe::ConditionPresetLibraryPanel::OnAddPresetClicked(), Olympe::ConditionPresetLibraryPanel::OnDeleteConfirmed(), and Olympe::ConditionPresetLibraryPanel::OnDuplicatePresetClicked().

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