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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Include dependency graph for system_utils.cpp:Go to the source code of this file.
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| void | LoadOlympeConfig (const char *filename) |
Definition at line 16 of file system_utils.cpp.
References DEFAULT_WINDOW_HEIGHT, DEFAULT_WINDOW_WIDTH, extract_json_int(), GetComponentTypeID_Static(), PanelManager::InspectorPanelHeight, PanelManager::InspectorPanelPosX, PanelManager::InspectorPanelPosY, PanelManager::InspectorPanelWidth, PanelManager::LogPanelHeight, PanelManager::LogPanelPosX, PanelManager::LogPanelPosY, PanelManager::LogPanelWidth, GameEngine::screenHeight, GameEngine::screenWidth, SYSTEM_LOG, PanelManager::TreeViewPanelHeight, PanelManager::TreeViewPanelPosX, PanelManager::TreeViewPanelPosY, and PanelManager::TreeViewPanelWidth.
Referenced by SDL_AppInit().
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