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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Include dependency graph for vector.cpp:Go to the source code of this file.
Functions | |
| Vector | vBlend (Vector &_v1, Vector &_v2, float _fc) |
| ostream & | operator<< (ostream &os, const Vector &v) |
Definition at line 36 of file vector.cpp.
References GameEngine::fDt, and GetComponentTypeID_Static().
Referenced by Vector::Blend(), and CameraSystem::UpdateCameraFollow().
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