Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions
ECS_Components_Registration.cpp File Reference
#include "ECS_Components.h"
#include "ComponentRegistry.h"
+ Include dependency graph for ECS_Components_Registration.cpp:

Go to the source code of this file.

Functions

 AUTO_REGISTER_COMPONENT (Identity_data)
 
 AUTO_REGISTER_COMPONENT (Position_data)
 
 AUTO_REGISTER_COMPONENT (BoundingBox_data)
 
 AUTO_REGISTER_COMPONENT (TriggerZone_data)
 
 AUTO_REGISTER_COMPONENT (Movement_data)
 
 AUTO_REGISTER_COMPONENT (PhysicsBody_data)
 
 AUTO_REGISTER_COMPONENT (Health_data)
 
 AUTO_REGISTER_COMPONENT (AIBehavior_data)
 
 AUTO_REGISTER_COMPONENT (Inventory_data)
 
 AUTO_REGISTER_COMPONENT (VisualSprite_data)
 
 AUTO_REGISTER_COMPONENT (VisualEditor_data)
 
 AUTO_REGISTER_COMPONENT (Animation_data)
 
 AUTO_REGISTER_COMPONENT (VisualAnimation_data)
 
 AUTO_REGISTER_COMPONENT (FX_data)
 
 AUTO_REGISTER_COMPONENT (AudioSource_data)
 
 AUTO_REGISTER_COMPONENT (Controller_data)
 
 AUTO_REGISTER_COMPONENT (PlayerController_data)
 
 AUTO_REGISTER_COMPONENT (PlayerBinding_data)
 
 AUTO_REGISTER_COMPONENT (NPC_data)
 
 AUTO_REGISTER_COMPONENT (InputMapping_data)
 
 AUTO_REGISTER_COMPONENT (GridSettings_data)
 
 AUTO_REGISTER_COMPONENT (Camera_data)
 
 AUTO_REGISTER_COMPONENT (CameraTarget_data)
 
 AUTO_REGISTER_COMPONENT (CameraEffects_data)
 
 AUTO_REGISTER_COMPONENT (CameraBounds_data)
 
 AUTO_REGISTER_COMPONENT (CameraInputBinding_data)
 
 AUTO_REGISTER_COMPONENT (CollisionZone_data)
 
 AUTO_REGISTER_COMPONENT (NavigationAgent_data)
 

Function Documentation

◆ AUTO_REGISTER_COMPONENT() [1/28]

AUTO_REGISTER_COMPONENT ( AIBehavior_data  )

◆ AUTO_REGISTER_COMPONENT() [2/28]

AUTO_REGISTER_COMPONENT ( Animation_data  )

◆ AUTO_REGISTER_COMPONENT() [3/28]

AUTO_REGISTER_COMPONENT ( AudioSource_data  )

◆ AUTO_REGISTER_COMPONENT() [4/28]

AUTO_REGISTER_COMPONENT ( BoundingBox_data  )

◆ AUTO_REGISTER_COMPONENT() [5/28]

AUTO_REGISTER_COMPONENT ( Camera_data  )

◆ AUTO_REGISTER_COMPONENT() [6/28]

AUTO_REGISTER_COMPONENT ( CameraBounds_data  )

◆ AUTO_REGISTER_COMPONENT() [7/28]

AUTO_REGISTER_COMPONENT ( CameraEffects_data  )

◆ AUTO_REGISTER_COMPONENT() [8/28]

AUTO_REGISTER_COMPONENT ( CameraInputBinding_data  )

◆ AUTO_REGISTER_COMPONENT() [9/28]

AUTO_REGISTER_COMPONENT ( CameraTarget_data  )

◆ AUTO_REGISTER_COMPONENT() [10/28]

AUTO_REGISTER_COMPONENT ( CollisionZone_data  )

◆ AUTO_REGISTER_COMPONENT() [11/28]

AUTO_REGISTER_COMPONENT ( Controller_data  )

◆ AUTO_REGISTER_COMPONENT() [12/28]

AUTO_REGISTER_COMPONENT ( FX_data  )

◆ AUTO_REGISTER_COMPONENT() [13/28]

AUTO_REGISTER_COMPONENT ( GridSettings_data  )

◆ AUTO_REGISTER_COMPONENT() [14/28]

AUTO_REGISTER_COMPONENT ( Health_data  )

◆ AUTO_REGISTER_COMPONENT() [15/28]

AUTO_REGISTER_COMPONENT ( Identity_data  )

◆ AUTO_REGISTER_COMPONENT() [16/28]

AUTO_REGISTER_COMPONENT ( InputMapping_data  )

◆ AUTO_REGISTER_COMPONENT() [17/28]

AUTO_REGISTER_COMPONENT ( Inventory_data  )

◆ AUTO_REGISTER_COMPONENT() [18/28]

AUTO_REGISTER_COMPONENT ( Movement_data  )

◆ AUTO_REGISTER_COMPONENT() [19/28]

AUTO_REGISTER_COMPONENT ( NavigationAgent_data  )

◆ AUTO_REGISTER_COMPONENT() [20/28]

AUTO_REGISTER_COMPONENT ( NPC_data  )

◆ AUTO_REGISTER_COMPONENT() [21/28]

AUTO_REGISTER_COMPONENT ( PhysicsBody_data  )

◆ AUTO_REGISTER_COMPONENT() [22/28]

AUTO_REGISTER_COMPONENT ( PlayerBinding_data  )

◆ AUTO_REGISTER_COMPONENT() [23/28]

AUTO_REGISTER_COMPONENT ( PlayerController_data  )

◆ AUTO_REGISTER_COMPONENT() [24/28]

AUTO_REGISTER_COMPONENT ( Position_data  )

◆ AUTO_REGISTER_COMPONENT() [25/28]

AUTO_REGISTER_COMPONENT ( TriggerZone_data  )

◆ AUTO_REGISTER_COMPONENT() [26/28]

AUTO_REGISTER_COMPONENT ( VisualAnimation_data  )

◆ AUTO_REGISTER_COMPONENT() [27/28]

AUTO_REGISTER_COMPONENT ( VisualEditor_data  )

◆ AUTO_REGISTER_COMPONENT() [28/28]

AUTO_REGISTER_COMPONENT ( VisualSprite_data  )