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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Runtime debugger for behavior tree visualization and inspection. More...
#include "../ECS_Entity.h"#include "../vector.h"#include "../json_helper.h"#include "BehaviorTree.h"#include "../BlueprintEditor/NodeGraphPanel.h"#include "../BlueprintEditor/BTNodeGraphManager.h"#include <string>#include <vector>#include <deque>#include <map>#include <unordered_map>#include <unordered_set>#include <cstdint>#include "../EditorCommon/EditorAutosaveManager.h"
Include dependency graph for BehaviorTreeDebugWindow.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::ExecutionLogEntry |
| Single entry in the execution log. More... | |
| struct | Olympe::EntityDebugInfo |
| Cached debug information for a single entity. More... | |
| class | Olympe::BehaviorTreeDebugWindow |
| Main debug window for behavior tree runtime visualization. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Runtime debugger for behavior tree visualization and inspection.
Provides real-time visualization of AI decision-making with:
Definition in file BehaviorTreeDebugWindow.h.