Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Functions
GameState.cpp File Reference
#include "GameState.h"
+ Include dependency graph for GameState.cpp:

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Namespaces

namespace  anonymous_namespace{GameState.cpp}
 
namespace  GameStateManager
 

Functions

static std::atomic< intanonymous_namespace{GameState.cpp}::g_state (static_cast< int >(GameState::GameState_Running))
 
void GameStateManager::SetState (GameState s)
 
GameState GameStateManager::GetState ()