10#include "../../NodeGraphCore/BlackboardSystem.h"
ComponentTypeID GetComponentTypeID_Static()
Full-featured ImGui panel for editing BlackboardSystem variables.
char m_editStringBuf[1024]
void Render(NodeGraph::BlackboardSystem *blackboard, bool *pOpen=nullptr)
Render the panel.
NodeGraph::BlackboardValue m_editBuffer
void RenderAddDialog(NodeGraph::BlackboardSystem *blackboard)
void RenderEditPopup(NodeGraph::BlackboardSystem *blackboard)
~BlackboardPanel()=default
void RenderEntryList(NodeGraph::BlackboardSystem *blackboard)
std::string m_editTargetName
Manages named blackboard variables for a graph.
< Provides AssetID and INVALID_ASSET_ID
Stores a typed value for a blackboard entry.