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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Core data structures for generic node graph system. More...
Include dependency graph for NodeGraphCore.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::NodeGraph::GraphId |
| struct | Olympe::NodeGraph::NodeId |
| struct | Olympe::NodeGraph::PinId |
| struct | Olympe::NodeGraph::LinkId |
| struct | Olympe::NodeGraph::NodeData |
| struct | Olympe::NodeGraph::PinData |
| struct | Olympe::NodeGraph::LinkData |
| struct | Olympe::NodeGraph::EditorState |
| struct | Olympe::NodeGraph::AutoLayoutConfig |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::NodeGraph |
Core data structures for generic node graph system.
Provides generic data structures for node-based graphs that can be reused across multiple editors (BehaviorTree, HFSM, Animation, Blueprint). All code strictly compliant with C++14 standard.
Definition in file NodeGraphCore.h.