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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "../../third_party/nlohmann/json.hpp"#include "../../vector.h"#include <string>#include <vector>#include <map>#include <memory>
Include dependency graph for LevelManager.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| namespace | Olympe::Editor |
Typedefs | |
| using | json = nlohmann::json |
Functions | |
| void | Olympe::Editor::to_json (json &j, const Vector &v) |
| void | Olympe::Editor::from_json (const json &j, Vector &v) |
| void | Olympe::Editor::to_json (json &j, const EntityInstance &e) |
| void | Olympe::Editor::from_json (const json &j, EntityInstance &e) |
Definition at line 17 of file LevelManager.h.