Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
File List
Here is a list of all files with brief descriptions:
[detail level 1234]
  Source
  _deprecated
  AI
  Animation
  BlueprintEditor
  BlueprintEditorStandalone
  Editor
  OlympeTilemapEditor
  Rendering
  system
  TiledLevelLoader
 CollisionMap.cpp
 CollisionMap.h
 ComponentDefinition.cpp
 ComponentDefinition.h
 ComponentRegistry.h
 DataManager.cpp
 DataManager.h
 drawing.cpp
 drawing.h
 ECS_Components.hCore ECS component definitions
 ECS_Components_AI.h
 ECS_Components_Camera.h
 ECS_Components_Registration.cpp
 ECS_Entity.h
 ECS_Register.h
 ECS_Systems.cpp
 ECS_Systems.h
 ECS_Systems_AI.cpp
 ECS_Systems_AI.h
 ECS_Systems_Animation.cppImplementation of AnimationSystem
 ECS_Systems_Animation.hAnimation system for 2D sprite animation
 ECS_Systems_Camera.cpp
 ECS_Systems_Camera.h
 ECS_Systems_Rendering_Camera.cpp
 ECS_Systems_Rendering_Camera.h
 engine_utils.cpp
 engine_utils.h
 GameEngine.cpp
 GameEngine.hCore game engine class
 GameRules.h
 GameState.cpp
 GameState.h
 GraphicMap.h
 InputConfigLoader.cpp
 InputConfigLoader.h
 InputDevice.cpp
 InputDevice.h
 InputsInspectorPanel.cpp
 InputsManager.cpp
 InputsManager.h
 json_helper.h
 Level.h
 ObjectFactory.h
 Objective.h
 OlympeEffectSystem.cpp
 OlympeEngine.cpp
 OptionsManager.h
 PanelManager.cpp
 PanelManager.h
 ParameterResolver.cpp
 ParameterResolver.h
 ParameterSchema.cpp
 ParameterSchema.h
 PrefabFactory.cpp
 prefabfactory.hHeader file for PrefabFactory class, responsible for creating game object prefabs
 PrefabScanner.cpp
 PrefabScanner.h
 Quest.h
 QuestManager.h
 RenderContext.cpp
 RenderContext.h
 resource.h
 Sector.h
 Serialization.h
 Singleton.h
 Sprite.cpp
 Sprite.h
 Task.h
 vector.cpp
 vector.h
 VideoGame.cpp
 VideoGame.h
 World.cpp
 World.hWorld and ECS Manager for Olympe Engine